Lt. Jehrade is currently training the new recruits and whipping
them into shape. He oversees the majority of the daily minutiae,
while providing help for their budding military skills. He is under
orders from Colonel Atum to keep them in line, effectively making
him their "baby-sitter." Jehrade is only slightly annoyed,
mostly because he follows orders from his trusted leaders and because
he respects the short gray powerhouse known as Torykh Sharr.
Stepping back...
Lt. Jehrade has been in charge of ferrying the small three man squad
on their wild goose chase. He was not terribly impressed by the
"assassin" they eventually found, and was quite prepared
to do away with the wise-cracking little punk. However, he was impressed
by his Noghri companion. Lt. Jehrade has established a kinship with
Torykh Sharr, after being laid out by the short martial-artist.
Jehrade was then assigned guard duty at the back of a "toy
factory" while the rest of the squad infiltrated the facility
and recovered valuable data files from a hidden Imperial computer.
Jehrade was none too pleased to be assigned with this particular
task, but since the recruits needed to get their feet wet, he followed
his orders to the best of his ability. When alarms started going
off, he and Toryke (whom he was placed in charge of) entered the
facility and stopped two guards from discovering the rest of the
team. Unfortunately, Col. Atum had met with guards as well (this
time the big ones in white armor), and Lt. Jehrade was too late
to clean house. Luckily, Pt. Roybis heroically saved the squad,
showing off some of his latent "assassin" skills in classic
Slaughterhouse fashion.
Although Lt. Jehrade's Coynite name is Skraj'Im Tro'Kroyn, he is
rarely given an opportunity to display his heritage and ability
so completely as he has in his next mission. He assumed that this
was just a simple drop and retrieve mission, but that was far from
accurate. He ended up clamped in the dark to a chair. He was none
too pleased. However, he was able to contribute to the squad's escape
from this pit by literally carrying two soldiers on his shoulders.
But he was much more useful when the squad encountered a roomful
of the biggest, baddest creatures in the galaxy. Here is how the
next few minutes would have transpired had this been a Star Wars
movie, edited for Jehrade's POV.
The squad, highly agitated, bursts into the room,
weapons drawn. The camera pans across the room, which is littered
with large wooden crates. Jehrade quickly sums up the situation-
we've been screwed over again. There is a large alien to the right,
but more to Jehrade's attention there is a Coynite mercenary to
the left. In the next few seconds the squad breaks and the blasters
bolts begin to fly. But Jehrade is standing solid, drawing his Coyn'skar
and walking over to "greet" the mercenary from the planet
they both call home. They eye each other for a moment, and then
the mercenary speaks up.
Merc: "You have dishonored us. You are an abomination.
Human, who are you to wear the K'tar of the Coynites?"
Jehrade: "I am Skraj'Im Tro'Kroyn of the clan Na'kem'sha'dar,
and you must be..."
Merc: "Your executioner, mora'ga! Sat'skars Kabar'Ba!
You are an insult to the En'Tra'Sol!"
Jehrade: "You have no honor, I am a Coynite!"
Merc: "zee'tah!"
Jehrade: "THEN DIE!"
The battle was brief but fierce: as the mercenary advances with
a Coyn'skar, Jehrade hefts his own, and growls. The mercenary may
be big, but he's slow. Jehrade disarms him in one move, sending
the Coyn'skar clattering to the floor. The merc is not only slow,
but he's also quite stupid, as he continues his attack unarmed.
Skraj'Im cuts down the offender in two moves, incapacitating him.
While absolute chaos is in progress all around them, the two warriors
are almost serene in comparison now. Skraj'Im drops his Coyn'skar
and draws his D'skar- the razor sharp dagger that he always carries
with him. He bends low over the fallen giant, and grabs him by the
collar, lifting the Coynite's head to meet eye to eye with the D'skar.
Merc: (spits blood)
Jehrade: "Now swear... swear or meet your maker."
Merc: (spits blood at Skraj'Im)
At this point Skraj'Im drives the dagger downward and across, ending
the Coynite's life in classic Slaughterhouse fashion. Naturally
Skraj'Im was referring to the traditional oath of tracc'sorr, which
is the only way one may show mercy in combat. The Coynite would
rather die, of course, than owe tracc'sorr to a human. Tracc'sorr
is not offered to every opponent a Coynite fights, but Skraj'Im
is human and has a streak of mercy in him. However, Skraj'Im also
must honor the En'Tra'Sol, and finishes his opponent.
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