Vidar Jehrade's Flechette Weapons

Duo-Flechette Rifle

Model: Salus DF-D1
Type: Flechette Rifle
Skill: Armor Weapons
Ammo: 5
Cost: 1,000
Availability: 3, R, or X
Range: 3-10/30/60
Damage: 5D

Flechette Launcher

Model: Golon Arms FC1 Flechette Launcher
Type: Flechette Launcher
Scale: Character
Skill: Missile Weapons
Ammo: 6 shots per canister
Cost: 800, 100 (anti-personnel rounds), 200 (anti-vehicle canister)
Availability: 2,F,R, or X
Fire Rate: 1
Range: 5-25/100/250
Damage: 6D/5D/3D (anti-personnel), 5D/4D/3D (speeder scale, anti-vehicle)
 
So what the heck is a flechette, anyways? How exactly does one "launch" them? Well, it's not complicated. A flechette is just a general term for some kind of needle-like projectile. It's like throwing a little steel dart (without the big feathers) at a gazillion feet per second. The advantage over slugs is the flechette's armor-piercing capacity. Hence, the skill is "Armor Weapons." The disadvantage is that flechettes rely on pure, unencumbered speed to do their full damage, whereas slugs can keep a lot of momentum even after hitting an object (or a slight breeze). The flechettes in Vidar's rifle are rather large, about the size of an index finger.

The flechette launcher works in a similar way, except that the canisters contain explosive rounds. The combination of armor-piercing needles with explosive heads tends to wreak havoc in the most chaotic sense of the word.

Vidar Jehrade has been carrying these almost archaic weapons since he became a permanent member of Aurek Squadron. He really doesn't like blasters- they offend his Coynite sensibilities. The military decided it was best to let Vidar use whatever weapon he was most comfortable with. Besides, he's really quite good with them, and the anti-armor capacities are worth the trouble providing him with ammunition.