BER'KANA
Type: Terrestrial Forest
Planet Function: Homeworld, Exploration
Government: Provincial Lords
Planet Type: Terrestrial
Terrain: Ocean, Forest, Mountain, Wetland
Gravity: Standard
Atmosphere: Type 1 (breathable)
Length of Day: 21 standard hours
Length of Year: 288 local days
Hydrosphere: Moist
Temperature: Temperate
Population: 2,000,000
Starport: Landing Field
Tech Level: Feudal
Sapient Species: Kanans
System: So'welu
Star: So'welu (Yellow-white)
Orbital Bodies:
Name |
Planet Type |
Moons |
|
|
|
Fehu |
volcanic searing rock |
0 |
Ber'kana |
terrestrial forest |
3* |
Eih'waz |
temperate ocean |
3* |
Nauthiz Belt |
asteroid belt |
- |
Kano |
gas giant |
17 (+4) |
Thurisaz |
barren rock |
2 |
Ha'gall |
frozen ice ball |
1 |
Isa |
frigid rock |
0 |
World Summary
There are many types of terrain on Ber'kana, but there are four
major features mapped by a local trader. The ocean coverage is approximately
sixty percent, and there are numerous rivers and massive lakes that
dot the landscape. The land masses are mostly connected, and there
are five major masses and three major oceans. The land is mostly
forest, dense and teeming with a variety of life forms. There are
three massive mountain ranges, constantly covered with glacial masses,
ice, and snow. Aside from the polar ice caps, there is one other
major terrain that is mythical even to the native Kanans. On one
mostly uninhabited continent lies a vast wetland, known as the Perth,
roughly "the Unknown." Legends of enormous and savage
predators circulate the tribal community. Coasts on every continent
are completely uninhabited, as the tidal turbulence resulting from
the gravitational influence of Eih'wz and her moons makes living
near the oceans impractical and dangerous.
So'welu System
Ber'kana and Eih'waz share the same three moons, J'henna, Na'jas,
and Yan'nir. One of Kano's moons, Nollostro, has three satellites
of its own. Another of Kano's moons, Bagnobas, has a small moon
as well. Thurisaz's two moons, Kortyq and Sallfgutirris, have poisonous
atmospheres.
Ber'kana and Eih'waz are sister planets, and have close orbits which
frequently intersect. Twice during the Kanans' calendar, the two
planets orbit each other and switch places. These events coincide
with two seasonal festivals on Ber'kana. Eih'waz has an atmosphere
capable of supporting life, but since there are only a few scattered
islands on the surface no intelligent life has been discovered.
Fehu's atmosphere is toxic, and dense clouds constantly rain poisons
and ash on the smoldering terrain. The gravity on this planet is
very strong, adding to the hostility. Kano is a gargantuan gas planet.
The red-orange surface swirls and writhes constantly. The gravity
is equally enormous. Thurisaz is calm enough to support colonies,
but the atmosphere is thin and there is no water save for what is
frozen in the polar caps. Ha'gall's atmosphere is habitable, but
the temperatures are arctic and the land is covered in glaciers
and snow. Isa is a barren wasteland, cold and lifeless, with a thin,
frozen atmosphere containing high levels of toxins.
Visitors
Visitors to the system should be aware of the Nauthiz belt, a ring
of asteroids between the gas giant Kano and the sister planets.
After navigating this obstacle, You are advised to touch down as
close to one of the walled cities on Ber'Kana as possible; the dense
forests can be deadly to the unwary traveler.
There are no starports, as the tech level of the Kanans is somewhere
in the iron age. Some towns are highly xenophobic, so caution is
advised when travelling.
KANANS
Kanans are large horned bipeds, covered in light blue to gray fur
and for the initiated, runic tattoos. They have three fingers on
each hand, two toes per foot. Typically, males grow to have long
red or golden hair and dark beards, with towering black horns. Females
tend to be smaller, with golden to light gray fur and small, curved
horns. Juveniles go through long stages of growth, and a typical
life-span is about 300 standard years.
As almost no Kanans have left their homeworld, almost no one has
encountered them. Those who have journeyed to the planet describe
a stoic and majestic race. They speak and live simply and eloquently.
They are a religious people, and have a strict code of ritual. Their
native language is used only in such ritual and prayer.
Kanans
Attribute Dice: 13D
DEXTERITY 2D/5D
KNOWLEDGE 1D/3D+2
MECHANICAL 1D/4D
PERCEPTION 1D/4D
STRENGTH 2D/4D+2
TECHNICAL 1D/3D
Special Abilities:
Horns. Kanans have sharp horns that do STR+1D+2 damage.
Move: 11/15
Size: 2.0-3.0 meters tall
Kanan Society
Until very recently Kanans were completely mythological to even
the most well-traveled Outer Rim worlds. The tales tell of the planet
called Ber'kana, a world of tremendous and untouched beauty. The
colonists on the asteroid Danbre (in the Frontier system of the
same name) tell of the dark forested world of religious fanatics,
a world few space travelers come away from without a sense of dark
mystery and secrets.
Kanan society is feudal, divided into provinces by Lords and Magistrates.
The iron age is at its peak, but it is clear that civilization will
advance quickly if more traders and explorers are allowed to visit.
The Lords are scrambling to create new laws regarding these off-worlders,
some with an uncharacteristically open policy, others with open
hostility towards the "unholy ones." In addition, many
Magistrates are still hunting the "death cults" that thrive
in the deep forested regions of the outlying lands.
Kanans tend to be xenophobic, largely due to a great civil war which
divided the people thousands of years ago. Shortly before the Great
Sith War, a handful of Sith Masters set out in secret across the
vast unexplored regions of the galaxy, out into the Galactic Frontier,
beyond the eyes of the Jedi. Their plan was an ambitious and far-reaching
one. The Masters were to settle on uncharted worlds with preexisting
civilizations. There, they could establish schools devoted to the
dark Sith ways with relative impunity. They knew that one day the
worlds would, through exploration and colonial settlement, be drawn
closer to the Core Worlds. They knew that one day, they would have
several worlds dedicated to the Sith Ways that they could exploit
from the depths of the galaxy. It was a clever and risky move, but
the Sith Masters who left the Core for these unknown worlds were
convinced that the tactical advantage would someday prove to be
highly beneficial. Ber'Kana was one such settled world.
The Sith Master Grenari ErDel touched down on Ber'Kana to find a
species in an agricultural revolution. The species was highly attuned
to their gods, but they were also keenly aware of the Force's presence.
They quickly adapted their religion. Soon the Sith ways were their
ways. The Sith Master appointed a Kanan replacement, and when he
died the Kanan took charge of the priesthood. The Kanan, however,
was not prepared for the responsibility. He became obsessed with
trivial matters, and soon went insane. He led a revolt, a zealous
eradication of the ancient Kanan culture. However, the devotees
of the old ways resisted, and civil war erupted. The mad priest
was executed, and the old ways were restored. The Sith ways were
outlawed, and the followers hunted to extinction.
A thousand years or two passed before the hidden Sith stronghold
on Perth was rediscovered. Soon a cult of the Sith reformed, but
since the knowledge of holocron "magick" was lost, the
views and methods of the new priests was distorted. However, they
began practicing the dark magicks in the forests, away from the
cities and their rulers. The cult thrived in secret for a long time.
Eventually, however, they desired to practice their religion openly
and safely, and so made themselves known to the rest of the culture.
This did not sit well with the Lords and Magistrates. They once
again began a crusade against the "black magick" and arrested
any priests. They created a new form of punishment called the "sawing."
For a species proud of their great horns, the painful removal of
these symbols of wisdom and strength in the public squares was no
laughing matter. The monasteries were burned, and many young initiates
were imprisoned for life.
Today, the "Sith" are not remembered. The dark ways exist
only as "heresy" and "demon worship." The eradication
of this "off-worlder evil" is one of the primary concerns
of many of the provinces. The other is most often to keep the off-worlders
away from their otherwise peaceful society.
Creatures of Ber'Kana
Vori
Type: Domesticated farm animal
DEXTERITY 2D
Running 4D
KNOWLEDGE 0D
Intimidation 3D
PERCEPTION 3D
STRENGTH 3D
Stamina 4D
Special Abilities:
Hooves. Do STR+1D damage
Horns. Do STR+2D damage
Move: 16
Size: 1.0 meter tall at the shoulder
Scale: Creature
Orneriness: 4D
Capsule: The vori have long been a source of food and wool for the
Kanans. Long ago the creatures were revered for their horns, and
many ancient carved drinking horns still exist. The vori resemble
sheep or mountain goats, and many still live in the wild. These
wild vori can be dangerous, as they are larger and quite territorial.
Add 1D each to Strength, Intimidation, and Stamina to wild vori.
Also increase horn damage (due to the size) to 3D.
Ssariss
Type: Carnivorous predator
DEXTERITY 5D
KNOWLEDGE 0D
Intimidation 7D
PERCEPTION 3D+1
Search: Scent 6D
Hide: Swamps 5D
STRENGTH 5D
Swimming 6D
Stamina 7D
Special Abilities:
Claws: Do STR+3D+2 damage
Teeth: Do STR+3D damage
Bite: The bite of a Ssariss is venomous. A character who sustains
damage from a teeth attack must roll Stamina (difficulty 17) each
successive turn to keep from passing out (and can do nothing else).
If the character should lapse into unconsciousness, they may roll
Strength+Stamina (difficulty 30) to revive themselves (to avoid
being eaten). Consider these characters automatically Incapacitated.
Revived characters return to their previous damage level. Others
may revive a bitten character with standard antivenins. If the character
cannot be revived after 8 hours, the character's biological functions
slow to a halt, and the character dies.
Move: 14 Size: 4.0-6.0 meters tall
Scale: Creature
Capsule: This is the legendary predator of Perth. It lives only
on this island, but millennia ago its predecessor stalked every
corner of Ber'Kana in search of prey. The reptilian quadruped has
a keen sense of smell and hearing, but poor vision. It can often
be repelled or distracted by fire or bright lights (as it is nocturnal).
The blood of the Ssariss is highly prized as an aphrodisiac, cold
remedy, and the key ingredient of the infamous Kanan beverage Im'et
(blood wine). Hunters will often consume the heart's blood before
it grows cold; to do so is an act of true courage and a symbol of
the triumph over this incredible adversary.
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